There's obviously a lot of randomness already in any kind of game today, but it's just acknowledging it and also using it as a theme for the whole story. ![]() We're trying to apply that into video games. Olov: And as you said, what is randomness in-game and what's good about randomness in a game, and what's not good about it, and how can you use that? Like you say, board games rely a lot on randomness and it's a really cool way to get gameplay interesting. And we always wanted to be about a girl exploring this dark fairytale, and it wasn't until someone painted a dice together with the girl that things really were set in motion and we started asking ourselves, like it was an explanation for ourselves too like, what does it mean to have a world revolve around a dice, both gameplay-wise and story-wise? So it very much revolves around these two dice, and the history about why there are no other dice left besides these two. And we're also inspired by Shaun Tan, for instance, an Australian artist who draws these beautiful late-afternoon paintings, long shadows and very imaginative. Klaus: It started out with us just wanting to explore what we are inspired by, like fairytales, like The Brothers Grimm fairytales for instance, or Alice in Wonderland, and all these stop motion claymation movies that we love and just drawing what we love together with our art director, Victor Becker. What was it about dice and random luck that inspired you? Was it an affinity with board games or are you making a more subtle point? So that was all these weird systems put into place in each district and Even finds that she can affect these systems with Dicey, who is this crazy jack-in-a-box of power. And there are these giant warrior colossi that are also commandeered by the roll of this dark dice, every day. There's also, for instance, Three Town, where there are three triplets - the Baroness, the Duke, and the Count - who are warring with each other over some dispute that you learn more about. ![]() There's also even this mirrored version of this town being built upside down because there are two mayors with differing opinions. So for instance in Two Town, whenever this evil dice is rolled, that decides what personality - there are two personalities to each person in Two Town - and everyone has to swap every time this dice rolls, every day. So each area - there are six different wards or districts of Random, one for each side of a six-sided die - and every area has its own distinct theme and kind of gimmick or weird system put into place by this dark power. And also, yeah, this board games aesthetic, and like card games and dice games, everything, it runs through the design and art for the whole game. What do you think, Olov, did I pitch it well? So it's a mixture of adventure and action mashed together with a bit of light RPG. Then she starts a journey to try to find her sister, basically, and on the way, she finds her own little dice, which we call Dicey - the little character you've seen in the trailer - and this one, she finds out she can use this dice to go into these battles, which are kind of like strange, giant board games. She has a big sister who actually picks this dice up, at twelve-years-old, and throws the dice, and that sends things in motion where she kind of loses her sister and she's very devastated about that. It's a story about a girl called Even who lives in a world where the world is kind of strange because everyone is forced to pick up this big black dice when they're twelve years old, and they have to throw the dice and the dice basically decides on who you are, who you have to be, and where you have to live in this strange fairytale. ![]() With striking visuals and an emphasis on dice-rolling action and adventure, there was lots to unpack during our Zoom-interview, so we'll keep the pre-amble to a minimum and dive straight into the Q&A:įor those who didn't see the game unveiled during EA Play, can you tell us what Lost in Random is all about? Lost in Random was one of the game announcements made during EA Play last week, and following its big reveal, EA invited GR to talk with Klaus Lyngeled (creative director) and Olov Redmalm (game director) from Zoink Games to find out more about one of the next titles to launch under the EA Originals label.
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